I am an artist who specialized and passionate in environmental art with over 5 years of experience in creating game locations from scratch to release, responsible for whole process of level creation.
I have great artistic qualities and put passion into everything i do, with skills in communication and collaboration, enjoys working as part of a large creative team.
Responsible for:
• Creating nature landscape environment heightmaps in World Machine;
• Working in cooperation with game designers to naturally implement game-design into landscapes and location layout;
• Texturing terrain and creating textures for environment in substance designer;
• Creating biome masks, foliage masks, minimaps and other accompanying textures in node based graph editor;
• Creating tasks and cooperating with outsource managers to get high quality props to meet the requirements of specific location;
• Placing assets on location with an artistic eye. Folliage, buildings, roads etc;
• Location optimization to meet system requirements;
Key achievements:
• Developed and released over 10 locations to a players;
• Responsible for develop event locations in a short time in cooperate with a game producer to meet his idea;
Responsible for:
• Interior visualization using 3ds Max and Corona renderer;
• Building a scene using project blueprints from Autocad, and implement interior design for client needs;
• Creating textures and materials;
• Lighting the scene;
• Rendering and post-processing final image;
Responsible for:
• Interior and exterior visualization using 3ds Max and V-ray;
• Building a scene using project blueprints from Autocad;
• Creating textures and materials;
• Lighting the scene;
• Rendering and post-processing final image;