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Artem Glazov
Artem Glazov
Senior Level Artist at Gaijin Entertainment
Budapest, Hungary

Summary

I am an artist who specialized and passionate in environmental art with over 5 years of experience in creating game locations from scratch to release, responsible for whole process of level creation.
I have great artistic qualities and put passion into everything i do, with skills in communication and collaboration, enjoys working as part of a large creative team.

Skills

Rendering3D Modeling3D VisualizationEnvironment ModelingLightingTexturingArchitectural Visualizationinterior design

Software proficiency

Photoshop
Photoshop
3ds Max
3ds Max
ZBrush
ZBrush
Substance 3D Painter
Substance 3D Painter
UVLayout
UVLayout
Corona Renderer
Corona Renderer
V-Ray
V-Ray
World Machine
World Machine
Unreal Engine
Unreal Engine
Substance 3D Designer
Substance 3D Designer

Reel

Productions

    • Video Game
      Enlisted
    • Year
      2021
    • Role
      Senior Level Artist
    • Company
      Gaijin Entertainment
    • Video Game
      War Thunder
    • Year
      2016
    • Role
      Level Artist
    • Company
      Gaijin Entertainment

Experience

  • Senior Level and Environment Artist at Gaijin Entertainment
    Budapest
    November 2017 - Present

    Responsible for:

    • Creating nature landscape environment heightmaps in World Machine;

    • Working in cooperation with game designers to naturally implement game-design into landscapes and location layout;

    • Texturing terrain and creating textures for environment in substance designer;

    • Creating biome masks, foliage masks, minimaps and other accompanying textures in node based graph editor;

    • Creating tasks and cooperating with outsource managers to get high quality props to meet the requirements of specific location;

    • Placing assets on location with an artistic eye. Folliage, buildings, roads etc;

    • Location optimization to meet system requirements;

    Key achievements:

    • Developed and released over 10 locations to a players;

    • Responsible for develop event locations in a short time in cooperate with a game producer to meet his idea;

  • Visualizer / interior designer at Projects Gallery
    Moscow, Russia
    August 2016 - September 2017

    Responsible for:

    • Interior visualization using 3ds Max and Corona renderer;

    • Building a scene using project blueprints from Autocad, and implement interior design for client needs;

    • Creating textures and materials;

    • Lighting the scene;

    • Rendering and post-processing final image;

  • Visualizer at Architecture Studio
    Moscow, Russia
    June 2013 - August 2016

    Responsible for:

    • Interior and exterior visualization using 3ds Max and V-ray;

    • Building a scene using project blueprints from Autocad;

    • Creating textures and materials;

    • Lighting the scene;

    • Rendering and post-processing final image;